The World Is Not Enough PS
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Graphically and sonically speaking, things are pretty good. The level graphics are fairly good and have some nice aesthetic touches, although the textures are maybe a bit blocky at times. The character graphics are quite decent for the Playstation, despite the fact that most of the enemies in any given area have the same clothes/faces. The cutscenes are full, beautifully digitized scenes taken directly from the movie. The music in the game fits the James Bond theme well. The voice acting is fairly good despite the fact that the voice actor playing Bond does a fairly laughable impersonation at times. The sound effects were generally good, too.
The controls are nice and intuitive, although the use of two buttons to cycle through your weapon/item inventory can be a bit tedious. Basically, though, everything is here...auto aim, strafing, using R1 to zoom in and aim using crosshairs... The only other complaint I have is that hit detection on items you can use is sometimes a bit off. When you walk up to an item you can use, it will have a red box around it that will turn green when you're facing it correctly. However, it sometimes requires a few seconds of adjusting your angle to get the box to turn green, which can be troublesome when you're trying to do something like bug a telephone and take off before the patrolling guard comes back.
The gameplay is a mixed bag. The game definitely does a nice job of providing variety, with levels ranging from standard shooting to sneaking around placing bugs to photographing secret documents to protecting your allies from enemy fire to sneaking around to save hostages to playing blackjack and more. However, most of these levels are fairly short, linear, and overly simple. The skiing level is especially disappointing, with skiing basically amounting to nothing more than clumsily following a narrow linear path while shooting the occasional enemy. Many gadgets are also incorporated into the game, however usually fairly poorly. The end of many levels involve certain timed situations where you have to use an item or gadget aimed at a small target to escape, get somewhere, or do something before time runs out. More often than not, these timed situations seemed to leave me saying "okay, what the heck am I supposed to do here?" and failing the mission once or twice before finally figuring it out. Another of the frustrating factors of the gameplay is that most objects are impervious to gunfire, including windows. It would be awesome if you could sneak up and take out certain guards through a window, but shooting at a window is basically the same as shooting at a wall.
The AI do a lot to both add to and detract from the gameplay. The AI do a decent job of fighting/dodging, trigger alarms when they see you, and even use radios to alert other AI to your presence. However, their responses are usually fairly predictable. They're also quite flawed, especially when it comes to using the stun gun or tranquilizer gun on them. The stun gun only knocks out enemies for about 30 seconds for some reason, yet you can sit there and stun the same enemy for an hour and he never questions why he keeps waking up on the floor every 30 seconds. There are some levels where if an AI sees you and alerts the other AI, you automatically fail the mission. However, if you can stun the AI before he gets a chance to radio the others, he'll wake up on the floor 30 seconds later and it'll be like he never saw you and nothing happened. It's actually quite amusing but sort of kills the whole realistic AI factor.
The game is also fairly easy, largely due to the linear gameplay and short levels. It more or less involves plowing through a level over and over until you beat it, not an overly challenging task even on the hardest difficulty level. The replay factor involves 2 different difficulty levels and cheats that can be unlocked by beating certain levels within a certain amount of time. It's also fun to go back every once in a while and play through the levels, especially more creative levels like the hostage rescue and telephone bugging levels. However, with no multiplayer and no real secrets or bonus levels, there's not a whole lot left after you finish the game.
Overall, the game is quite fun despite its flaws. Most of the levels are very enjoyable. The game basically plays a digitized scene from the movie that cuts right into the next level, based directly on the corresponding scenario from the movie. Then, when you finish the level, it ends with a digitized scene that picks up right where the level ends. This really gives you the feeling that you're playing through the movie. In fact, even people who were in the room when I was playing were actually entertained just from watching it. It's definitely worth buying (although those looking for multiplayer action might want to consider the Nintendo 64 version instead).